@startuml
sprite $handlebars_original [48x48/16] {
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CFFFFFFFFFFFFFFFFFFA40000004AFFFFFFFFFFFFFFFFFFC
8FFFFFFFFFFFFFFFE71000000000017EFFFFFFFFFFFFFFF8
1EFFFFFFFFFFFFD600000000000000006DFFFFFFFFFFFFE1
03DFFFFFFFFFB4000000000000000000004BFFFFFFFFFD30
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}


!define DEV2_HANDLEBARS_ORIGINAL(_alias) ENTITY(rectangle,black,handlebars_original,_alias,DEV2 HANDLEBARS_ORIGINAL)
!define DEV2_HANDLEBARS_ORIGINAL(_alias, _label) ENTITY(rectangle,black,handlebars_original,_label, _alias,DEV2 HANDLEBARS_ORIGINAL)
!define DEV2_HANDLEBARS_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,handlebars_original,_label, _alias,DEV2 HANDLEBARS_ORIGINAL)
!define DEV2_HANDLEBARS_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,handlebars_original,_label, _alias,DEV2 HANDLEBARS_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 HANDLEBARS_ORIGINAL>> White
@enduml